This asset pack can be used in free and commercial projects. You can modify the assets as you need. Credit is not necessary, but always appreciated. You may not repackage, redistribute or resell the assets, no matter how much they are modified.
This asset pack can be used in free and commercial projects. You can modify the assets as you need. Credit is not necessary, but always appreciated. You may not repackage, redistribute or resell the assets, no matter how much they are modified.
Hello! Thanks for uploading these fantastic assets. I have a question related to Unity (I'm just learning). Which is the best way to create a collider for the tilemap? I'm using the automatic "Tilemap Collider" but that makes some pretty accurate shapes that are not suitable for the character to run. I was thinking of a polygon collider that just goes right below the grass and is straight so the player can run without falling. Any suggestion is well received.
I did remember I used box colliders, inside a composite collider that will unify everything, but haven't worked in unity for a long time now, so not sure how it is nowadays, reality is that u want your terrain to be as plain as possible, so think you are in the good direction.
how do i fit the tiles on screen? in godot, my project window is set to 1280x720 or something like that, but i can barely fit 3 tiles on screen at once...
You know what this reminds me of? That one Mateuz Skutnik Submachine level, which I think was in turn inspired by Amanita Designs. (Actually I think one or both of them is on itch. I'll have to see.) Luminous underground = modern classic.
hello thanks for the assets! Really Impressive, and certainly we'll use on our project which we've recently made our first demo titled Julia's Tales, We'd love if you check it out https://noparashoes.itch.io/julias-tales-demo
2 questions, one are all the tile sets 512x512 I feel like some of them are cutting off weirdly(example below)Also what are the fps on the character and flower animations? https://imgur.com/a/htR3eOj
Hi friend. Your scene looks great. These pixels are 512x512. To how many pixels did you reduce them? I'm trying to do it in Unity and I reduced them to 16 pixels, but it's still too big.
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What is the license for using these sprites
This asset pack can be used in free and commercial projects. You can modify the assets as you need. Credit is not necessary, but always appreciated. You may not repackage, redistribute or resell the assets, no matter how much they are modified.
Hi, do you mind if I put the game with your sprites on the playmarket?
This asset pack can be used in free and commercial projects. You can modify the assets as you need. Credit is not necessary, but always appreciated. You may not repackage, redistribute or resell the assets, no matter how much they are modified.
hello!! thanks for uploading these assets. its really help me..
love youu!!!
Hello! Thanks for uploading these fantastic assets. I have a question related to Unity (I'm just learning). Which is the best way to create a collider for the tilemap? I'm using the automatic "Tilemap Collider" but that makes some pretty accurate shapes that are not suitable for the character to run. I was thinking of a polygon collider that just goes right below the grass and is straight so the player can run without falling. Any suggestion is well received.
I did remember I used box colliders, inside a composite collider that will unify everything, but haven't worked in unity for a long time now, so not sure how it is nowadays, reality is that u want your terrain to be as plain as possible, so think you are in the good direction.
Are you active? I wanted to see if you are available to create a character but I would pay you for it
Hi! not available for commissions.
Hello! Thank you so much for these amazing assets!
Here is a little roguelite I made with them: https://akt0o.itch.io/forgotten
Your creations are incredible, the work you've done for this must have been tremendous!
how do i fit the tiles on screen? in godot, my project window is set to 1280x720 or something like that, but i can barely fit 3 tiles on screen at once...
Godot should allow you to scale down the images used for each tile, something along the lines of "cell size" or "cell scale", i'm not sure
This is great!
You know what this reminds me of? That one Mateuz Skutnik Submachine level, which I think was in turn inspired by Amanita Designs. (Actually I think one or both of them is on itch. I'll have to see.) Luminous underground = modern classic.
This is absolutely gorgeous. Thank you for uploading this.
Thank you for this beautiful asset. I used it in my game A Wizard's Journey
enayi
Cool
Thank you very much for this!
Beautiful asset, thank you very much!
Thank you very much!
hello thanks for the assets! Really Impressive, and certainly we'll use on our project which we've recently made our first demo titled Julia's Tales, We'd love if you check it out https://noparashoes.itch.io/julias-tales-demo
Super Cool!
Veeeryy coool!
WOW this looks amazin!
can i use this for my gam
hello congratulations for the assest
Thank you. You are a great artist.
wohw
Truly a beautiful asset pack. I am going to definitely use this in a project. Thanks!
2 questions, one are all the tile sets 512x512 I feel like some of them are cutting off weirdly(example below)Also what are the fps on the character and flower animations? https://imgur.com/a/htR3eOj
Hi, these are not tiles, but sprites, only tiles is the tilemap file, if u are using godot I recommend cut these sprites somewhere else.
Are you active? I wanted to see if you are available to create a character but I would pay you for it
Are you inspired by Hollow Knight or something?
Yes of course.
I have same issue, problem is fixed ?
Hi friend. Your scene looks great. These pixels are 512x512. To how many pixels did you reduce them? I'm trying to do it in Unity and I reduced them to 16 pixels, but it's still too big.
Its perfect Iam using max 2d every thing in asset is perfect
This is amazing! Check out the sample game I developed using Mossy Assets https://deshan-nawanjana.github.io/gravity.js/examples/mossy_cavern
yo this is beyond amazing like wow
Very inspiring art and page design))
AWESOME!!! keep it up man!
these look ripped from hollow knight lol
I am a noob with unity so I just wanted to know how do I make tilemaps out of these assets. Great art!
You're amazing!
It's sooo beautiful!